This week we had an amazing discussion on “How to Playtest” one of the most important section of Game design, we talked with Maria Saridaki (@MariaS) , Sebastian Quack (@sebquack) and Jason Corace (@JasonCorace), three of the most experience Game Designer of the community.
Enjoy the video and, if you have any question, just post it as a comment, this is the space to continue the conversation
I’m in the process of trying to organise a playtest in Lisbon for my game early next week. As I’ll have a small group together I thought it would make sense to playtest a couple of games at once. Would someone like me to try playtesting their game at the stage it’s at now? Trying to coordinate so we can all get stuff tested
Not sure how Coronovirus might affect this, trying to think of a social isolation-friendly way to playtest…
Hi Lizzie! Thank you for offering to playtest our games! For mine, I am not sure what I should playtest at the moment since I think that I need to have a simple prototype for the polyominoes of the puzzles (maybe with some carton boxes first). But it is a game the requires to have a number of participants (I think more than 3 for the playtest). The thing I would like to test is the dynamic and the flow of the game considering the instructions and rules I have written so far. I would appreciate some comments on my text! The links are here