Week 6 - Prototypes and Rule sheet

Hello everyone!!!
The name of my game is “BirdsEyeU” and it is an urban birding game.

Here is my List of Materials

And here is my Rules Sheet

I am currently in Spain and I play-tested with some friends the part of moving the tetrominos using the furniture in the accommodation I am staying. I wanted to test how difficult/easy would be to give the instructions by symbols and flags so I gave the rule not to speak. And I also wanted to see how complicated/easy were the puzzles I chose.

Feedback from playtest:
*Maybe I can create a grid on the ground floor with a tape so that it guides the movement of the tetrominos
*Maybe I can add a sign indicator for “Stop”
*Think about whether the next shape starts from the position of the last puzzle or do the players have to undo it so that they can more easily start from zero when thinking about solving the next puzzle. It will be more challenging if they must de-construct them in their heads and try to think about how they should be rotated to shape the next puzzle.
*When the players were asked about how they felt to receive the directions to move the tetrominos from the big bird: they said that they felt that they were collaborating and thought it was fun because they didn’t know what is exactly the desired shape-mystery.
*Think about what happens when the participants are becoming birds. The next puzzle will be solved by the winner of the last challenge, but then what are the roles of the birds that are already up? Do they divide the roles only? Is there another way to create more fun up there?




3 Likes