Communities of play, play communities, existed and thrived long before online games; from secret urban prankster societies to sports leagues, from tabletop role-playing games to elaborate Live Action Role Playing campaigns. Lately the term has been discussed in play and games festivals and in various academic thesis. Find more about what a “Play Community” can be, in a short trip through different media by:
- Bernard De Koven, author of “Well-played Game” and father of New Games Movement -
Athens Plaython Talks 2013: Bernard De Koven Keynote Speech (video) - Mathias Poulsen, founder of CounterPlay, Chairman of the board at the Danish Play Think Tank, Design for Play @ Design School Kolding - The Global Play Community (online document)
- Celia Pearce, Associate Professor of Game Design and Head of the Game Design Program at Northeastern University - Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds (book)