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Maybe think of the target group we are interested in working with (if existing).
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The use of the element of “locality” to foster interaction
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Forms and game mechanisms that focus on human interaction and not the mechanism itself (it is important that the game primarily facilitates interaction and not thoughts such as “what a nice installation”)
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The form of the game seems connected with the target group (f.e. is it a –pre scheduled- event or a long term game?)
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Research about a specific area (f.e. Pedion tou Areos) – collect stories – how easy is to approach locals?
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Within the winning condition, let’s explore “defeat” as just a different type of experience and not as something “bad”
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Focus on small scale kind of “city scape” abandoned places, that will function as an “attraction point” for local communities to meet’
*1-3 and 7 are mostly connected with the playful experience Jonah, Lydia, Nikos K. and Katerina M. are exploring. 5 and 6 has mostly to do with Valia’s proposition.