A workshop proposition - we will make a board game
Construct a linear or circular narrative
Partly site specific (we will find things outside that are unique) but the methodology is universal.
Drawn on the body of work 2017 -
Performers and landscape architechs - following open design principals
Anna and Lawrence Halprin - Choreographer & Landscape artists
An RSVP site
Vanguard action by Cornelius Carding - Methodology for performing while breaking the forth walll between audience and performers.- collective and participatory thinking
Scratch Orchestra - scores - anything that sets out some common rules/instructions makes the basis of a score.
1982 - Gnomic - dice based game. Simple scroing, but the rules are constantly changing on the turns.
Resources - we will go find them- identify and categorize (Physical[things, places, experiences] and Human[motivations and aims])
Scores - the sets of rules placed in many ways [maps, actions, instructions]
Value Action - analysis of the results of the possible decisions that can be taken on the site. Connecting actions to values. We are going to work this out.
Performance/Play - the end result of the thing, the goal attained might be a failure. The experience itself. A learning methodology
The purpose is always to bring more people into it, find more people, find new places. - A continuous and ongoing playtesting experience.
We start by finding a territory within the yard. This will be the starting point for an itinerary to the game.
We go outside and do some exercises to sharpen our senses.
We’re taking chalk - if something draws our attention we mark things as we walk so we can remember them.
We make a slow and silent walk - limited communications (outside the group) We try to stay together.
The purpose is to find the resources - physical/natural - SITES that signify and lead our thoughts towards ideas. Big ideas/permanent things are better - so they can’t be moved/replaced.
We keep our eyes and ears open for human elements - potential collaborators, potential moments of interaction
I made extensive notes from this point onwards, but i have lost them all - [lost wifi and draft did not save properly
Basically we mapped all of the Resources, Humans, Values onto a big sheet of paper. Then we started to asign the human elements to certain values of the space. Each of us then took responsibility for expressing that person/value combination.
We then walked the site again, considering the relationships between our human/value element and the resources that we previously mapped on our 1st walk.
This becomes the basis for an iterative playtesting operation.
Here the session ends